James Dashner
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Description
Thomas and the Gladers, having solved the Maze, plan on returning to their lives, but instead find the earth a wasteland with Cranks roaming the desert in search of their next meal and they are faced with the challenge of crossing the Scorch in two weeks in order to arrive at a safe haven.
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"Michael used to live the game. Now the games he was playing have become all too real. Only weeks ago, Sinking into the Sleep was fun. The VirtNet combined the most cutting-edge technology and the most sophisticated gaming for a full mind-body experience. And it was Michael's passion. But now every time Michael Sinks, he risks his life. The games are over. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day....
10) A mutiny in time
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Time has gone wrong, and best friends Dak Smyth and Sera Froste, together with the young Hystorian Riq, must use the infinity ring to travel back to one of the Great Breaks--a mutiny on the Santa María--to correct history and defeat the SQ.
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Newt has been to hell and back with his friends. The Glade. The Maze. The Scorch. The inner halls of WICKED. But now he has a burden that can't be shared with Thomas and the other, the Flare. And Newt can't bear the thought of his friends watching him descend into madness as he succumbs to the virus. Leaving only a note, Newt departs the Berg before the Gladers return from their mission into Denver, Colorado. From there, he experiences the gritty...
Description
"Straight from the world of 'The Maze Runner' comes an anthology of five short stories revealing the hidden history of characters from the upcoming film. Explore how the terrifying W.C.K.D. (World in Catastrophe: Killzone Department) organization came to be, and how the very first Maze was designed. Find out what it takes to survive in a post-Flare world, against the violent Cranks that have begun to take over the world. Finally, discover that the...
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An all new, original Maze Runner story set directly before the upcoming third film, The Death Cure. They used to live and die by the Maze -- a seemingly endless labyrinth of deathtraps that kept the Gladers prisoner and in fear. But the day Thomas arrived, he motivated them all to push back... and escape. But what they discovered was far worse than any maze: a world scorched by disease and controlled by the oppressive organisation, Wicked. Thomas,...
14) The maze runner
Description
When Thomas wakes up trapped in a massive maze with a group of other boys, he has no memory of the outside world other than strange dreams about a mysterious organization known as W.C.K.D. Only by piecing together fragments of his past with clues he discovers in the maze can Thomas hope to uncover his true purpose and a way to escape.
Description
They may have escaped the maze but Thomas and his fellow Gladers face their greatest challenge yet: searching for clues about the mysterious and powerful organization known as WCKD. Their journey takes them to the Scorch, a desolate landscape filled with unimaginable obstacles. Teaming up with resistance fighters, the Gladers take on WCKD's vastly superior forces and uncover its shocking plans for them all.
Description
In the epic finale to the saga, Thomas leads his group of escaped Gladers on their final and most dangerous mission yet. To save their friends, they must break into the legendary Last City, a WCKD-controlled labyrinth that may turn out to be the deadliest maze of all. Anyone who makes it out alive will get answers to the questions the Gladers have been asking since they first arrived in the maze.