Valerie Tripp
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Meet Molly McIntire, a lively nine-year old growing up during World War II. Although the fighting is happening far away, the war changes Molly's life on the home front too. Every morning Mom goes off to work at the Red Cross headquarters, and she doesn't get home until late. Molly's older brother Ricky is even more of a pest than usual. Wors of all, Molly misses her dad, an Army doctor who's thousands of miles away helping wounded soldiers. With the...
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"The WellieWishers are throwing a carnival! There will be games and cotton candy, balloons and baby chicks. Best of all, there will be a real horse to ride! There's only one problem: Ashlyn refuses to come. Why? The carnival just won't be as much fun without Ashlyn! Can her friends convince her to give it a try?"--Page 4 of cover.
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"Let's pretend we live in a castle," says Ashlyn. The five friends have great fun being princesses until one day a grumpy dragon appears! The girls try wishes and spells to make the dragon go away. Then Willa, who understands animals, points out that there's one thing they haven't tried. But will it work?
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"Let's play mermaids," Camille says on a hot day. The WellieWishers imagine an underwater world full of colorful coral reefs and friendly sea creatures. When Camille and Willa discover a sunken ship, they have a great idea for surprising their friends. Camille comes up with an even bigger surprise! Will the others help her pull it off?