GameMaker: Studio for Dummies: Studio For Dummies

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Description
Get gaming faster with the official guide to GameMaker: Studio

GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional game development methods. You'll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing.

Using GameMaker: Studio may feel like play, but it's a serious tool that allows you to create, design, develop, and publish your very own games. With the push of a button, the program produces real, executable code for your very own "app store"-ready 2D game, complete and ready for market. GameMaker: Studio For Dummies provides complete and accurate information on how to create classic games and special effects, written in the characteristically easy-to-read Dummies style. Topics include:

An overview of Studio, and how to get started The basic tools and techniques at the core of your design Advanced techniques for more seasoned game designers An inside look at what the premium upgrades have to offer

GameMaker: Studio makes game design 80% faster than coding for native languages, so you can take your game from concept to market in a matter of weeks. Why waste time and money doing it any other way? Whether you already have great ideas or just want to dabble, GameMaker: Studio For Dummies is the guide that will take you straight to guru status.

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ISBN:
9781118851777
9781118852101
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Grouping Information

Grouped Work ID 88b960ad-0d07-eb13-c43b-023480d92643
Grouping Title gamemaker studio for dummies
Grouping Author rohde michael
Grouping Category book
Last Grouping Update 2018-07-15 23:02:48PM
Last Indexed 2018-07-15 23:47:56PM

Solr Details

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display_description Get gaming faster with the official guide to GameMaker: Studio

GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you've always wanted to play in record time and at a fraction of the cost of traditional game development methods. You'll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing.

Using GameMaker: Studio may feel like play, but it's a serious tool that allows you to create, design, develop, and publish your very own games. With the push of a button, the program produces real, executable code for your very own "app store"-ready 2D game, complete and ready for market. GameMaker: Studio For Dummies provides complete and accurate information on how to create classic games and special effects, written in the characteristically easy-to-read Dummies style. Topics include:

  • An overview of Studio, and how to get started
  • The basic tools and techniques at the core of your design
  • Advanced techniques for more seasoned game designers
  • An inside look at what the premium upgrades have to offer
  • GameMaker: Studio makes game design 80% faster than coding for native languages, so you can take your game from concept to market in a matter of weeks. Why waste time and money doing it any other way? Whether you already have great ideas or just want to dabble, GameMaker: Studio For Dummies is the guide that will take you straight to guru status.

    The EPUB format of this title may not be compatible for use on all handheld devices.

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    subject_facet Computer games -- Design, Computer-assisted instruction
    title_display GameMaker: Studio for Dummies
    title_full GameMaker Studio For Dummies, GameMaker: Studio for Dummies / by Michael Rohde
    title_short GameMaker: Studio for Dummies
    title_sub Studio For Dummies
    topic_facet Computer Technology, Computer games, Computer-assisted instruction, Design, Nonfiction