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The wonderful worlds of a video game designer

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The fantasy world that started out in your imagination is slowly coming to life. That new level is looking great on your computer screen. And after playing for hours, you have finally fixed the glitch with the battling blue ogres. It's all in a day's work for a video game designer! Get to Work with Science and Technology is a fascinating new series that introduces readers to the real-life applications of STEM subjects. In The Wonderful Worlds of a Video Game Designer, readers will discover how designers use their computer science skills and the latest technology to create the games people love to play. Told in a lively narrative style, this book includes firsthand accounts of how a video game is created, entertaining anecdotes, cool facts, and fantastic images of the step-by-step process of creating a game. Readers will also get the chance to try their hand at being a game designer with fun projects and activities.
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Reading Level:
Level 5.3, 0.5 Points
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Grouping Information

Grouped Work ID 8f30cff5-cbba-1cce-7792-298cb5c11b26
Full title wonderful worlds of a video game designer
Author owen ruth
Grouping Category book
Last Update 2018-05-23 23:18:59PM
Last Indexed 2018-05-24 00:06:56AM

Solr Details

accelerated_reader_interest_level MG
accelerated_reader_point_value 0.5
accelerated_reader_reading_level 5.3
author Ruth Owen
author_display Owen, Ruth
available_at_catalog Bellevue, Bellevue Kids, Hermitage, Hermitage Kids, Main Kids, Main Library, Richland Park
collection_catalog Non-Fiction
detailed_location_catalog Bellevue - Kids Non-Fiction, Hermitage - Kids Non-Fiction, Main Library - Kids Non-Fiction, Richland Park - Kids Non-Fiction
display_description "Every one of the games we love to play started out as an idea in the head of a video game designer. Working with a team of coders, artists, sound engineers, and other game experts, video game designers create new worlds, terrifying enemies, tough challenges, and hours of fun. So where do video game designers get their ideas? How is coding used to create games? How do artists develop and animate a game's characters? And how does a video game development team use technology and their computer skills to turn a good idea into a hit game played by millions of fans all over the world?"--Page 4 of cover.
format_catalog Book, eBook
format_category_catalog Books, eBook
id 8f30cff5-cbba-1cce-7792-298cb5c11b26
isbn 9781910549322, 9781910549339
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itype_catalog , Book
last_indexed 2018-05-24T05:06:56.869Z
lexile_score 880
literary_form Non Fiction
literary_form_full Non Fiction
local_callnumber_catalog j794.8 O975w
owning_library_catalog Nashville Public Library
owning_location_catalog Bellevue, Bellevue Kids, Hermitage, Hermitage Kids, Main Kids, Main Library, Richland Park
primary_isbn 9781910549322
publishDate 2015, 2016
record_details ils:CARL0000479760|Book|Books||English|Ruby Tuesday Books,|2016.|32 pages : color illustrations ; 26 cm., overdrive:c31c1f07-8020-4691-b706-c46eee52a34a|eBook|eBook||English|Ruby Tuesday Books|2015|
recordtype grouped_work
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series Get to work with science and technology
series_with_volume Get to work with science and technology|
subject_facet Video games -- Design -- Juvenile literature
title_display The wonderful worlds of a video game designer
title_full The Wonderful Worlds of a Video Game Designer, The wonderful worlds of a video game designer / by Ruth Owen
title_short The wonderful worlds of a video game designer
topic_facet Computer Technology, Design, Games, Juvenile Nonfiction, Video games