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Fun Inc.: why gaming will dominate the twenty-first century

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Varies, see individual formats and editions
Pub. Date:
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Language:
English
Description
"An ambitious overview of the videogaming industry, from its beginning to today's immersive online games." -- Wall Street Journal
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ISBN:
9781605981437
9781453226131
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Grouping Information

Grouped Work ID 9627c282-e321-6630-5374-fb58de04bac5
Grouping Title fun inc why gaming will dominate the twenty first century
Grouping Author chatfield tom
Grouping Category book
Last Grouping Update 2019-09-18 22:45:27PM
Last Indexed 2019-09-18 23:52:43PM

Solr Details

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author Chatfield, Tom, 1980-
author_display Chatfield, Tom
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collection_catalog Non-Fiction
detailed_location_catalog Main Library - Adult Non-Fiction
display_description Offers an assessment of the successes, misconceptions, and future implications involved in the rapidly growing gaming industry as it continues to influence the world.
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eBook
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id 9627c282-e321-6630-5374-fb58de04bac5
isbn 9781453226131
9781605981437
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owning_library_catalog Nashville Public Library
owning_location_catalog Main Kids
Main Library
primary_isbn 9781605981437
publishDate 2010
2011
record_details
Bib IdFormatFormat CategoryEditionLanguagePublisherPublication DatePhysical Description
ils:CARL0000380641 Book Books 1st Pegasus Books cloth ed. English Pegasus Books, 2010. xiii, 258 p. ; 25 cm.
overdrive:c75e8cde-2c8a-46dc-af49-a24ee3d8d632 eBook eBook English Pegasus Books 2011
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subject_facet Electronic games industry
Twenty-first century -- Civilization
Twenty-first century -- Forecasts
title_display Fun Inc. : why gaming will dominate the twenty-first century
title_full Fun Inc. : why gaming will dominate the twenty-first century / Tom Chatfield
Fun Inc. Why Gaming Will Dominate the Twenty-First Century
title_short Fun Inc. :
title_sub why gaming will dominate the twenty-first century
topic_facet Civilization
Electronic games industry
Nonfiction
Sociology
Twenty-first century