Video games : from concept to consumer
(Book)

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Average Rating
Published
New York, NY : Children's Press, an imprint of Scholastic, Inc., [2014].
Status
Edmondson Pike - Kids Non-Fiction
j794.8023 C9735v
1 available
Hermitage - Kids Non-Fiction
j794.8023 C9735v
1 available

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Edmondson Pike - Kids Non-Fictionj794.8023 C9735vOn Shelf
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More Details

Published
New York, NY : Children's Press, an imprint of Scholastic, Inc., [2014].
Format
Book
Physical Desc
64 pages : illustrations (chiefly color) ; 24 cm.
Language
English
Reading Level
MG
Level 7.2, 2 Points
Lexile measure
1130

Notes

Bibliography
Includes bibliographical references (page 61) and index.
Description
With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come together to design, plan, and program today's cutting edge video games.

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Citations

APA Citation, 7th Edition (style guide)

Cunningham, K. (2014). Video games: from concept to consumer . Children's Press, an imprint of Scholastic, Inc..

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Cunningham, Kevin, 1966-. 2014. Video Games: From Concept to Consumer. Children's Press, an imprint of Scholastic, Inc.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Cunningham, Kevin, 1966-. Video Games: From Concept to Consumer Children's Press, an imprint of Scholastic, Inc, 2014.

MLA Citation, 9th Edition (style guide)

Cunningham, Kevin. Video Games: From Concept to Consumer Children's Press, an imprint of Scholastic, Inc., 2014.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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