Drawing Basics and Video Game Art : Classic to Cutting-Edge Art Techniques for Winning Game Design
(Book)
Author
Published
New York : Watson-Guptill, [2012].
Status
Bellevue - Adult Non-Fiction
794.81536 S6847d
1 available
794.81536 S6847d
1 available
Edmondson Pike - Adult Non-Fiction
794.81536 S6847d
1 available
794.81536 S6847d
1 available
Hermitage - Adult Non-Fiction
794.81536 S6847d
1 available
794.81536 S6847d
1 available
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Copies
Location | Call Number | Status |
---|---|---|
Bellevue - Adult Non-Fiction | 794.81536 S6847d | On Shelf |
Edmondson Pike - Adult Non-Fiction | 794.81536 S6847d | On Shelf |
Hermitage - Adult Non-Fiction | 794.81536 S6847d | On Shelf |
Inglewood - Adult Non-Fiction | 794.81536 S6847d | On Shelf |
Main Library - Adult Non-Fiction | 794.81536 S6847d | On Shelf |
More Details
Published
New York : Watson-Guptill, [2012].
Format
Book
Physical Desc
240 pages : illustrations (some color) ; 26 cm.
Language
English
Notes
Bibliography
Includes bibliographical references (page 239) and index.
Description
Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas or a computer screen, the artist's challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. The author demonstrates how video games allow players to experience visual art in a new way and gives readers an introduction to basic drawing skills--light, value, color--as well as detailed instruction for using these methods to design complex characters and worlds. This book gives any game designer the right foundation in classical art techniques to create meaningful emotional experiences for gamers.
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Citations
APA Citation, 7th Edition (style guide)
Solarski, C. (2012). Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Game Design (First edition.). Watson-Guptill.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Solarski, Chris. 2012. Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Game Design. Watson-Guptill.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Solarski, Chris. Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Game Design Watson-Guptill, 2012.
MLA Citation, 9th Edition (style guide)Solarski, Chris. Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Game Design First edition., Watson-Guptill, 2012.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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