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Description
In "Scarecrow walks at midnight" there is something funny about Jodie and Mark's grandparents' farm, but nobody's laughing, especially when twelve strange new scarecrows scare more than just the crows. In "Don't go to sleep" Matt Amsterdam wishes his family were different, until he wakes up from a nap in the attic to find things are suddenly very different. In "Calling all creeps" Ricky Beamer hopes for revenge by placing a mean girl's phone number...
Description
Scooby-Doo and the cyber chase: Scooby-Doo and the gang are zapped into a computer game based on their own adventures. There they must play the game through to its end to find and capture the Phantom Virus.
Chill out, Scooby-Doo: What was supposed to be a splendid sightseeing tour of the City of Lights suddenly turns into a terrifying trip to the Himalayas after the gang's dream Paris vacation is completely derailed, thanks to Scooby-Doo and Shaggy's...
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