Catalog Search Results
1) Cog
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Description
"After an accident leaves him damaged and separated from his scientist caregiver, a young android recruits four robot accomplices and embarks on a cross-country road trip to reunite with her"-- Provided by publisher.
3) Iron Heart
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"For too long, Automae have lorded over the kingdom of Rabu, oppressing its human citizens. But the human revolution has risen, and at its heart is Ayla. Once a handmaiden, now a fugitive, Ayla narrowly escaped the palace of Lady Crier, the girl she would've killed if she hadn't fallen in love first. Now Ayla has pledged her allegiance to Queen Junn, who can help accomplish the human rebellion's ultimate goal: destroy the Iron Heart. Without its power,...
4) Undercover
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Going undercover to infiltrate a dangerous secret organization, spy Zen Rafiq, code-name Hawk, who is backed by her partner Caleb's incredible tech skills and the ARC Institute's elite Mobius Program, must save the world from out-of-control weaponized robots.
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"Bullied at school and home, Ash finds respite from his unhappy life in virtual reality games. One night, he spends his meager savings to help a stranger, who thanks him with a copy of an old fantasy game called The Glass Realm. While exploring the game, Ash meets a seemingly humble shopkeeper named Ruby. But from the start, Ruby seems different than the other townsfolk--especially when she and Ash stumble across an in-game quest designed not for...
7) The arc
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"In the final installment of ... [the] Loop trilogy, all of humanity hinges on the greatest escape yet ... [The] escape sets in motion a race against time as Happy's plans to release planet-eating nano-bots into the world draw[s] nearer. The Loop team must reassemble, survive Happy's final attempts to rid the world of the rebels, and figure out how to halt the apocalypse before humanity is destroyed"-- Amazon.com.
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Thirteen-year-old orphan Otto Malpense, identified as a boy with a special talent for villainy, is kidnapped and taken to the remote Higher Institute of Villainous Education, or H.I.V.E., where he is enrolled in a six-year training program and immediately begins formulating a plan to escape.
9) Speak for me
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Nomi is afraid of dolls. But even she gives into pressure and winds up with an Emmy doll, which has enough artificial intelligence to help you with your homework, communicate with your firends, and organize your life. Nomi's friend Jenna promises that having an Emmy will make her life easier...and will also make her less of an outsider. At first, this works. Nomi's doll is a good listener and a big help. But then the doll starts getting ideas of her...
10) The loop
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Appears on list
Description
"Luka Kane has spent 736 days wrongfully imprisoned inside the Loop awaiting his execution. Each day is the same. Each day is torturous. But things are starting to change. Whispers of war are circulating. Strange things are happening to the prisoners. And the warden delivers a message: Luka, you have to get out ... Now Luka must decide whether breaking out of the Loop is his only way to survive, especially if there's any chance of saving the ones...
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"Eleven-year-old Penny Rose has just moved to a new town, and so far the robots she builds herself are her only company. But with just a bit of magic, everything changes: she becomes best friends with Lark, has the chance to join a secret science club, and discovers that her robots are alive. Penny Rose hardly remembers how lonely she used to feel. But then a fateful misstep forces her to choose between the best friend she's always hoped for and the...
15) Dreadnought
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It's up to Otto to save the world from a renegade faction of the world's most powerful villains, known as the Disciples. And when they kidnap two of Otto's friends, things get personal.
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As they each face individual decisions that could dictate their destinies, the boxmates find their augs put to the test against a global corporate superpower, taking them from the Tower of Power to the Resistance base to Bixonics HQ international space station for their final adventure.
17) The final boss
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Description
The Weird Ones face a dire situation when Wheatley gets into trouble with the game's creator, and must win three near-impossible challenges to save him, risking a lifetime ban from Affinity and the loss of their friend, as they grapple with the daunting challenge of defeating an opponent who literally controls the game.
18) Zero hour
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Description
"Overlord has been reborn and forced to hop from victim to victim when he erases the personality. Otto is the only person who can contain him, and in order to get close to him, he needs the secret location of H.I.V.E. Nero knows that Otto cannot fall into Overlord's hands, so he activates Zero Hour, a plan to deal with any member of G.L.O.V.E., setting off a desperate race across the globe. But little do they know that Overlord has a new weapon...
19) Bloodline
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Description
Otto races against the clock to rescue his friends from a rival organization, but as he desperately fights for his friends' lives, he ends up facing a deadly enemy who is a twisted product of his own bloodline.
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