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Description
"A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the videogame industry--in development as a feature film from Sony PicturesIn 1990, Nintendo had a virtual monopoly on the videogame industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger...
Author
Description
"When Po, Morgan, and three of their fellow Minecraft players track the Evoker King to his home in the heart of a perilous dungeon, they have to gear up for an epic fantasy quest filled with danger, dragons, and hostile mobs. Meanwhile, in the real world, the school play seems to be full of its own traps and troubles. Are Po and his friends doomed in both worlds?!"--Provided by publisher.
Author
Description
"The untold story of how Japan became a cultural superpower through the fantastic inventions that captured--and transformed--the world's imagination. The Walkman. Karaoke. Pikachu. Pac-Man. Akira. Emoji. We've all fallen in love with one or another of Japan's pop-culture creations, from the techy to the wild to the super-kawaii. But as Japanese media veteran Matt Alt proves in this brilliant investigation of Tokyo's pop-fantasy complex, we don't know...
Author
Description
Filled with facts about various video games.
"Gear up and get ready to game in this must-have annual guide to the best videogames of the year! Level Up 2025 is has got you covered, with info on all the coolest games and consoles that you may have missed, as well as what to look out for next! From heavy hitters like Mario and Zelda to secret indie gems, this guide has it all!"-- Publisher's website
9) GTFO
Description
Sparked by a public display of sexual harassment in 2012, GTFO pries open the video game world to explore a 20 billion dollar industry that is riddled with discrimination and misogyny. Although half of all gamers are women, females are disproportionately subject to harassment and abuse from other gamers, and are massively under-represented in the video game design world. Through interviews with video game developers, journalists, and academics, GTFO...
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