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Author
Description
"Life was better in the old days. Or was it? That's the question Greg Heffley is asking as his town voluntarily unplugs and goes electronics-free. But modern life has its conveniences, and Greg isn't cut out for an old-fashioned world. With tension building inside and outside the Heffley home, will Greg find a way to survive?"-- Provided by publisher.
2) Electronics
Author
Description
Traces the history, discoveries, and devices of the science of electronics.
Author
Description
"Introduces kids to the basics of electronics. Includes 13 projects that promote your kid's sense of achievement. Features larger print to make the material less intimidating and easier to navigate. Covers tools and safety measures to ensure your child's safety "--Publisher's description.
Author
Description
"Make a (safe!) spark with projects that teach kids the basics of electronics and then allow your makers to take it to the next level! Learn about electricity, get hands-on with lights and sounds, and use your creativity to build on what you know. Bonus video tutorials and other content available on the free Capstone 4D app gives students an augmented reality experience that goes beyond the printed page"-- Provided by publisher.
Author
Description
"This fully updated guide offers practical, easy-to-follow instruction on electricity and electronics. Written by a pair of experienced instructors, Teach Yourself Electricity and Electronics, Sixth Edition, features plain language explanations and step-by-step lessons that make it easy to understand the material quickly. Throughout, detailed illustrations, practical examples, and self-tests reinforce key concepts. Inside, you'll find all-new coverage...
Author
Description
At long last, here is the thoroughly revised and updated third edition of the hugely successful The Art of Electronics. It is widely accepted as the best single authoritative book on electronic circuit design, both analog and digital. The art of electronics is explained by stressing the methods actually used by circuit designers--a combination of some basic laws, rules of thumb, and nonmathematical treatment that encourages understanding why and how...
Description
Peer inside any electronic device and you will see at the heart of that device, a printed circuit board. These boards which used to connect just enough capacitors and resistors to run a simple transistor radio are now used to run all of our electronic devices. New technology has shrunk the size of all of the components that attach to the board, the width of the wires that connect them and even the size of the circuit board itself. Without the printed...
12) Tek
Author
Description
Caveboy Tek is obsessed with his electronic devices and ignores the world around him, until his family and friends hatch a plan to get him to unplug.
Author
Description
Tony Fadell led the teams that created the iPod, iPhone and Nest Learning Thermostat and learned enough in thirty plus years in Silicon Valley about leadership, design, startups, Apple, Google, decision-making, mentorship, devastating failure and unbelievable success to fill an encyclopedia. So that₂s what this book is. An advice encyclopedia. A mentor in a box. Tony uses examples that are instantly captivating, like the process of building the...
Description
In 24 clear and easily accessible lectures, Professor Wolfson combines his academic expertise and his lifelong vocation as an electronics hobbyist to examine how these remarkable devices work, bypassing much of the higher mathematics without sacrificing functional and theoretical understanding. Whether you're an aspiring engineer, an enthusiastic tinkerer, or simply intellectually curious, this course will demystify the behavior and inner circuitry...
Author
Description
"With today's modern technology--LEDs, servomotors, motion sensors, speakers, and more--artwork can incorporate elements of light, sound, and motion for dramatic effects. Author and educator Simon Quellen Field has developed a primer for creative individuals looking for new ways to express themselves though electronically enhanced art"-- Provided by publisher.
Author
Description
Makerspaces are places designed to inspire creativity and collaboration. In Light It! Creations that Glow, Shine, and Blink, kids will make a wearable mask that glows, a working lamp, and more! Colorful step-by-step photos bring each project to life. Techniques and tips help troubleshoot and use the materials within the makerspace. Aligned to Common Core Standards and correlated to state standards.
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