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"Maybe you're good at spotting Waldo. But can you spot the difference? Head to the museum, where even the sharpest eyes are seeing double. Waldo is wandering through the museum, where there are some devilishly difficult differences to decipher. Finding Waldo and his buddies is hard enough, but who can spot the minutiae that separate one Egyptian tablet from another? The dastardly details that make two maritime scenes unalike? The itty-bitty discrepancies...
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The Coders always knew their programming skills would take them far, but they never guessed they would take them to another dimension! Or to be accurate, one dimension less--to save humanity, Hopper, Eni, and Josh must travel to Flatland, a dangerous two-dimensional world ruled by polygons. If they can return home safely with a turtle of light, they might just stand a chance in their final showdown with Dr. One-Zero!
Author
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Description
Dr. One-Zero won't stop until the whole town--no, the whole world--embraces the "true happiness" found in his poisonous potion, Green Pop. And now that he has the Turtle of Light, he's virtually unstoppable. There's one weapon that can defeat him: another Turtle of Light. Unfortunately, they can only be found in another dimension! To open a portal to this new world, Hopper, Eni, and Josh's coding skills will be put to the test.
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