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"Ready Player One takes place in the not-so-distant future--the world has turned into a very bleak place, but luckily there is OASIS, a virtual reality world that is a vast online utopia. People can plug into OASIS to play, go to school, earn money, and even meet other people (or at least they can meet their avatars), and for protagonist Wade Watts it certainly beats passing the time in his grim, poverty-stricken real life. Along with millions of...
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A 1980s cultural assessment of the fantastical future of online behavior continues the story that began in the internationally best-selling futuristic novel, Ready Player One, that inspired a blockbuster Steven Spielberg film. Days after winning control of OASIS, the immersive virtual reality environment in which most of humanity chooses to live, Wade Watts discovers a world-changing technological advancement and draws the attention of a merciless...
4) Floors
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Ten-year-old Leo's future and the fate of the extraordinary Whippet Hotel, where his father is the maintenance man, are at stake when a series of cryptic boxes leads Leo to hidden floors, strange puzzles, and unexpected alliances.
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Leo and Remi have gotten used to the strangeness of the Whippet Hotel, but when the entire top floor is hoisted into the sky and transported to the field of wacky inventions, they find that they must compete against a number of foes to solve a puzzle or lose their beloved hotel forever.
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2003, Colorado: Alexandra Solarin is summoned home to her family's ancestral Rocky Mountain hideaway for her mother's birthday. Thirty years ago, her parents, Cat Velis and Alexander Solarin, believed that they had scattered the pieces of the Montglane Service around the world, burying with them the secrets of the power that comes with possessing it. But Alexandra arrives to find that her mother is missing and that a series of strategically placed...
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"It's time to decorate the tree for Christmas--but Grandad can't find any of his ornaments! The hunt for the missing decorations takes the children up and down in Grandad's bric-a-brac-filled house, then out into a winter wonderland. And when every ornament is on the tree at last, Grandad has a wonderful holiday surprise in store."-- back cover
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Twelve-year-old Gil Goodson competes against thousands of other children at extraordinary puzzles, stunts, and more in hopes of a fresh start for his family, which has been ostracized since his father was falsely accused of embezzling from Golly Toy and Game Company.
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Description
In Glacier National Park, middle school geniuses Sam, Martina, and Theo follow clues related to Thomas Jefferson as they tackle a new round of puzzles, riddles, and traps to find the next key left behind by the Founding Fathers, but Gideon Arnold, descendant of the infamous Benedict Arnold, is hot on their trail.
16) Help find Frank
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Description
"Where, oh where, can Frank the French bulldog be? See if you can follow the clues and find the missing pup! Amateur sleuths will have loads of fun with this uniquely interactive book. Frank loves to run, play, and give slobbery kisses. (He also loves to eat cheese, but DON'T FEED HIM ANY! You've been warned.) Then he gets lost-- and it's up to readers to find him. Is he at the park? The baseball field? Filled with detective-style evidence...
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Description
Chief Harper comes to Cora Felton, asking her to solve a crossword puzzle found on the body of Old Man Overmeyer. Cora pokes into Overmeyer's death, hoping to prove he died of natural causes and soon learns the cranky hermit was the sole surviving member of a forty-year-old stock pooling agreement.
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"Legendary literary game-maker Garrison Griswold is back in action this time with 'Unlock the rock' . . . Griswold has partnered with the famous--and famously reclusive--mystery writer Errol Roy to plan an epic escape room challenge on Alcatraz Island. Emily and James are eager to participate, but the wave of fame they are riding from their recent book-hunting adventures makes them a target. Threatening notes, missing items, and an accident that might...
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It's springtime at Winterhouse and Elizabeth is settling into the joyful chaos of her new home. But it isn't long before she and Freddy are drawn into an ominous new mystery. Guests at the hotel start behaving oddly, and Elizabeth's powers manifest in thrilling--sometimes frightening--new ways. As unnatural tremors shake the foundations of Winterhouse, Elizabeth hears cries for help from Gracella Winters, a villain she'd thought dead and gone for...
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When five present-day teenagers known as the Kingdom Keepers travel back to 1955 for Disneyland's Opening Day, the early days of the Tower of Terror, the origin of the Overtakers, and the real power of magic unfold in an unexpected series of events that propels the Keepers into a darkness no one saw coming.
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