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"Ready Player One takes place in the not-so-distant future--the world has turned into a very bleak place, but luckily there is OASIS, a virtual reality world that is a vast online utopia. People can plug into OASIS to play, go to school, earn money, and even meet other people (or at least they can meet their avatars), and for protagonist Wade Watts it certainly beats passing the time in his grim, poverty-stricken real life. Along with millions of...
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A 1980s cultural assessment of the fantastical future of online behavior continues the story that began in the internationally best-selling futuristic novel, Ready Player One, that inspired a blockbuster Steven Spielberg film. Days after winning control of OASIS, the immersive virtual reality environment in which most of humanity chooses to live, Wade Watts discovers a world-changing technological advancement and draws the attention of a merciless...
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"A blockbuster new thriller from #1 New York Times bestselling author Lincoln Child, centered on a dominant tech company--Chrysalis--whose groundbreaking virtual reality technology is redefining the way we live . . . and possibly introducing a catastrophic danger to the world. Like millions of people around the world, Jeremy Logan (famed enigmalogist, or investigator of unexplained things) has grown to rely on his incredible new tech device. Made...
Author
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"Michael used to live the game. Now the games he was playing have become all too real. Only weeks ago, Sinking into the Sleep was fun. The VirtNet combined the most cutting-edge technology and the most sophisticated gaming for a full mind-body experience. And it was Michael's passion. But now every time Michael Sinks, he risks his life. The games are over. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day....
7) Gamer army
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Even though he is only twelve, Rogan Weber is an obsessed gamer, whose motto, ego sum maximus, declares his confidence in his own abilities, and whose parents are also deeply involved in ultra high tech (a little too deeply sometimes); naturally he is thrilled to receive an invitation to join a tech giant's virtual reality TV gaming contest--but as the games become more and more intense and dangerous, he and his fellow gamers realize that something...
8) The Battle
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Description
A virtual reality game freezes time in New York City and thrusts twelve-year-old Ahmad Mirza and his classmate, Winnie, into the game world of Paheli, where they must overcome the Mastermind and the Architect.
Author
Description
John Chu is a "sherpa"-- a paid guide to online role-playing games like Call to Wizardry. For a fee, he and his crew will provide you with a top-flight character equipped with the best weapons and armor, and take you dragon-slaying in the Realms of Asgarth, hunting rogue starships in the Alpha Sector, or battling hordes of undead in the zombie apocalypse. Their new client "Mr. Jones" is offering a ridiculous amount of money for a comprehensive tour...
11) Bluescreen
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Description
Los Angeles in 2050 is a city of open doors, as long as you have the right connections. That connection is a djinni--a smart device implanted right in a person's head. In a world where virtually everyone is online twenty-four hours a day, this connection is like oxygen--and a world like that presents plenty of opportunities for someone who knows how to manipulate it. Marisa Carneseca is one of those people. She might spend her days in Mirador, but...
12) OtherEarth
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"After discovering terrifying information about Otherworld, the Company's high-tech VR gaming experience, Simon and his friends are on the run, searching for Simon's old roommate. He may just be the key to shutting the Company down, although if they don't find him in time, it may be too late for not only them, but for all of humanity"--
13) Space race
Author
Description
Abby and her classmate Dmitry, both eager to win the Space Race virtual reality obstacle, neglect to pay close attention to the rules, so when they accidentally get stuck in the simulation, they realize they will have to work together if they want to find a way out.
14) Virtual sabotage
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Description
Virtual Sabotage introduces Kenna Ward, an envoy for a virtual reality company whose implants create a thrilling world that allows people to create daring scenarios in a safe environment. Most of the time, that is. When in the rare instance the human brain mistakes the terrifying event as real, it's up to Ward to enter the scenario and pull them back to reality. But when a key envoy goes rogue and people begin responding in odd and dangerous ways,...
15) Connect
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Description
"In a world run by computers, hackers have power--and awkward, homeschooled Colt is among the best. But when Colt secretly submits his mother Naomi's breakthrough research to a biotech conference, and it is immediately shut down, mother and son are forced to go on the run. Now Colt is coding for his life. As the military, and Colt's father, hunt them through a Las Vegas of self-driving cars and surveillance drones, Naomi has to decide how far she...
16) The glare
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Description
Moving to her father's home in California after a decade at her mother's isolated ranch, a teen who has been taught to fear technology reunites with friends and family members before experiencing nightmares about a dark-web video game that poses life-threatening dangers.
17) Fate of the gods
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Owen and his fellow teens travel to Denmark, the site of an ancient Viking battle, to search for the last key to the Trident of Eden and uncover the truth behind their collective unconsciousness.
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