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"A blockbuster new thriller from #1 New York Times bestselling author Lincoln Child, centered on a dominant tech company--Chrysalis--whose groundbreaking virtual reality technology is redefining the way we live . . . and possibly introducing a catastrophic danger to the world. Like millions of people around the world, Jeremy Logan (famed enigmalogist, or investigator of unexplained things) has grown to rely on his incredible new tech device. Made...
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"Bart Minnock, founder of the computer gaming giant U-Play, enters his private playroom and assumes the role of a sword-wielding warrior king, in his company's latest top-secret project, Fantastical. The next morning he is found in the same locked room, in a pool of blood, his head separated from his body. NYPSD Lieutenant Eve Dallas is having as much trouble figuring out how Minnock was murdered as who did the murdering. Eve and her team are about...
Author
Description
"Michael used to live the game. Now the games he was playing have become all too real. Only weeks ago, Sinking into the Sleep was fun. The VirtNet combined the most cutting-edge technology and the most sophisticated gaming for a full mind-body experience. And it was Michael's passion. But now every time Michael Sinks, he risks his life. The games are over. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day....
7) The Battle
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Description
A virtual reality game freezes time in New York City and thrusts twelve-year-old Ahmad Mirza and his classmate, Winnie, into the game world of Paheli, where they must overcome the Mastermind and the Architect.
8) Idoru
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A mystery centered on a virtual-reality marriage. The groom is Rez, the star of a rock band, while the bride is Rei Toei, the beautiful and entirely virtual pop singer adored by all Japan. Why would a man want to marry a woman who does not exist? Flesh and blood Chia McKenzie from Seattle, who loves Rez, flies to Tokyo to find out.
9) Catalyst
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"Tom Raines and his friends return to the Spire for their third year as superhuman government weapons, but the rules have been changed and Tom's training is put to the test"--
10) Head on
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Hilketa is a frenetic and violent pastime where players attack each other with swords and hammers. The main goal of the game: obtain your opponent's head and carry it through the goalposts. With flesh and bone bodies, a sport like this would be impossible. But all the players are "threeps," robot-like bodies controlled by people with Haden's Syndrome, so anything goes. No one gets hurt, but the brutality is real and the crowds love it.Until a star...
11) Side life
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"Smart, paranoid literary science fiction crossover for fans of Blake Crouch and Philip K. Dick, set in present-day Seattle. Vin, a down-on-his-luck young tech entrepreneur forced out of the software company he started, takes a job house-sitting a beautiful Seattle mansion. There he discovers that the owner--who has been missing for a year--has built a secret basement lab. In the lab there are computers, wired caskets, and a thick, dog-eared notebook...
12) Girl gone viral
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"The inventive and hauntingly timely story of a seventeen-year-old coder's catapult to stardom, reminiscent of The Social Network with a Ready Player One twist. For seventeen-year-old Opal Hopper, code is magic. She can build entire worlds from scratch -- shimmering lakes, Mars craters, any virtual experience her heart desires. But she can't code her dad back into her life. When he disappeared after her tenth birthday, leaving only a cryptic note,...
13) Space race
Author
Description
Abby and her classmate Dmitry, both eager to win the Space Race virtual reality obstacle, neglect to pay close attention to the rules, so when they accidentally get stuck in the simulation, they realize they will have to work together if they want to find a way out.
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A groundbreaking anthology of short stories from award-winning writers and game-industry titans who have embarked on a quest to explore what happens when video games and science fiction collide. From text-based adventures to first-person shooters, dungeon crawlers to horror games, these twenty-six stories play with our notion of what video games can be-and what they can become-in smart and singular ways.
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