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1) Ender's game
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"Andrew 'Ender' Wiggin is 6 years old. His peers bully him, his parents are aloof, and his older brother is violently resentful of him. He might also be humanity's only hope. Ender is recruited into the International Fleet's legion of child warriors, training to become a commander in Earth's defense. His promise is high, and his teachers are sure he will rise to the test--that is, if Battle School doesn't kill him first. Ender struggles to find a...
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Orson Scott Card offers a Christmas gift to his millions of fans with A War of Gifts, a short novel set during Ender Wiggin's first years at the Battle School where it is forbidden to celebrate religious holidays.
The children come from many nations, many religions; while they are being trained for war, religious conflict between them is not on the curriculum. But Dink Meeker, one of the older students, doesn't see it that way. He thinks
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Description
After twenty-three years, Orson Scott Card returns to his acclaimed bestselling series with the first true, direct sequel to the classic Ender's Game. At the close of "Ender's Game," Andrew Wiggin--called Ender--is told that he can no longer live on Earth. The 12-year-old chooses to leave his home world and begins the long relativistic journey out to the colonies.
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"The planet Lusitania is home to three sentient species: the pequeninos, a large colony of humans, and the hive queen, brought there by Ender Wiggin. But now, once again, the human race has grown fearful; the Starways Congress has gathered a fleet to destroy Lusitania. Ender's oldest friend, Jane, an evolved computer intelligence, can save the three sentient races of Lusitania. She has learned how to move ships outside the universe, and then instantly...
7) Xenocide
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The Starways Congress decides that the deadly virus on Lusitania must be wiped out and sends a fleet to destroy it. After the fleet disappears, Gloriously Bright is selected to solve the mystery.
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